Mar 29, 2007, 01:31 PM // 13:31
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#21
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Ascalonian Squire
Join Date: Jan 2007
Profession: D/Mo
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Probably just turn the area just after the gate an outpost or just the gate itself into an outpost! That'll be a weight off our shoulders. /signed.
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Mar 29, 2007, 04:35 PM // 16:35
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#22
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Ascalonian Squire
Join Date: Dec 2005
Profession: R/Mo
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Instead of creating a new outpost wouldn't it be simpler to just make the gate stay open after you have gone thru once? They already have that kind of mechanic in factions.
I don't spend much time in pre- but can't see anything wrong with putting an expert salvage kit in there.
A dye trader would be interesting as well.
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Mar 29, 2007, 05:33 PM // 17:33
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#23
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: DVDF
Profession: R/Mo
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Quote:
Originally Posted by Fentarez
I dont think that 85k for a salvage is a scam, runes are like the end-game content of pre. It's not needed, but if you really want to go for the max in pre you CAN buy it, kinda like tormented weapons..
Demand and offer (I think that's how you call it)...
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Wrong, it's not like armbraces never ever drop and the only ones who own a few hundred of the armbraces are the ones who used a glitch last year and are the sole and only supply of armblaces...this is a hypothetical description that is kinda like the monopoly of expert salvages in pre and it's utterly wrong.
While getting armbraces is still somewhat fair game, salvages in pre are definately not, it's nothing less then a pure monopoly (unless you intend to buy one of those salvage kits for 100 dollars + ecto)
Heres a Link to a post I made on gwonline which may be a lil more indepth about this and the LDoA title
Cost of 1 salvage in pre is 85k...
This is 85 plat in PRE which is indeed about 300k in post and it'll only keep going up!
Even if those droppable expert salvage kits had only 1 use, it would be groundbreaking yet still be special
About the new outpost, I don't realy like the idea of that outpost for some reason, it doesn't seem realy needed to me, more of a convenience or so. It's somewhat similar to the limited access of FOW and UW with you needing to be ascended. Just my opinion though..an outpost doesn't seem to feel right somehow..I like the way you cant simply walk out a gate and start in the northlands like any other area in pre and it's indeed nice money for starters in pre.
Needing a partner to open the gate isn't realy a limitation to anyone either and also, it is part of the tutorial for teaming up with someone to quest and I think should stay that way, a friend of mine started playing GW a week ago and learned it that way yet I didn't even have to bother him with charr bags, runes or anything. He'll find out about those sooner or later but the teaming up I think the teaming-up aspect of the northlands should stay
Mods, if it's not allowed to link there feel free to remove the link
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Mar 29, 2007, 07:35 PM // 19:35
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#24
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Pre-Searing Cadet
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/sign =)
I do agree with you, there is no reason why you can not have Expert salvage in pre-searing if there are runes you can salvage out. Those who bring expert salvage kit to pre are just a mistake of Anet update. There is no reason why those people should get rich from selling those stuffs!
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Mar 29, 2007, 08:11 PM // 20:11
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#25
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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Today I found a whole pre black market web site. I won't list it here because it might not be in the rules. But this cannot be what Guild Wars intended for pre. I don't really have any problem with making money but I do have problems with taking advantage of players just because you found a glitch. An it was a glitch this stuff got into pre. Why do you think you cannot take your pre characters to the guild hall any more.
If there was an outpost you you would still have to get another player to let you in the first time. If you could not access the outpost until you were level 12 you would have to get many players to let you in. So lots of people would still get their 50g for opening the gate.
At level 14, I get 32 ex from each boss thats 128 ex from doing most of the Northlands. The Northlands is hard even at level 12-14. What would be the harm of adding a small equally hard area to achieve higher levels. Frankly, I even feel I'm cheating by death leveling because I can't believe GW intended for this to happen. But it's an exploit that you can't get rich from so in my opinion it is harmless.
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Mar 29, 2007, 10:17 PM // 22:17
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#26
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would think that pre has everything that Sing Jea and Istani Islands have and that is an rune,dye traders even armour crafters if not remove it from certain areas of those named Islands.why aren't those services offered didn't Ascalon ever get into runes and dye trader as there are places for it in Ascalon City.This is before the searing didn't they ever have runes and i would like to see a few more skills in pre like resurrect for Monks or /Mo
Last edited by Age; Mar 30, 2007 at 11:10 PM // 23:10..
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Mar 29, 2007, 11:24 PM // 23:24
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#27
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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i agree on having expert salvage kits
we all need them, especially those who r trying to get the legendary defender of ascalon title (like me) because in the amount of time they're there they get a lot of runes and maybe some mods they would like to take off stuff
and an outpost would be nice if it was like hard to get to (maybe in the back of the northlands) and you had to be lvl 12 to enter it (thats the lvl where u get the title track)
new skills and a better way to lvl wud b nice to
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Mar 30, 2007, 08:27 AM // 08:27
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#28
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Banned
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Quote:
Originally Posted by Meat Axe
I like the idea of the outpost. Just a small one. Piken square, with just a merchant and a couple of guards to keep the Charr at bay. But for the rest of it, no. I like pre searing too, but I don't want all this extra content added to it just to satisfy those who decide to stay there full time. Especially if it makes getting the title easier.
I like how rare it is to see the title, because I think it's the best title in the game. Get rid of the deathleveling and everyone will have one. The title is difficult to get because it takes a lot of time and patience, which some people just don't have (for instance, you can't play the game for a couple of months while you get this, and I think most people just can't handle that).
As for the expert salvage, I really don't care. Though, if you want more stuff to do in pre searing, farming for the money to get those salvages might be a good idea.
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Good to see some smarts in this forum, for a change.
The only thing I would support though is a salvage kit.
A 1 use tool, dropped randomly by all bosses, not just charr. Keep it a green and rare drop like the bags(and white/black dye). I'm actually sort of suprised Anet has allowed the pre- salvage kits(sup/exp) to survive.
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Apr 01, 2007, 06:34 AM // 06:34
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#29
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Pre-Searing Cadet
Join Date: Aug 2006
Profession: Mo/N
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/signed 'salvage'
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Apr 01, 2007, 02:49 PM // 14:49
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#30
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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/notsigned
I say this is nonsense. I don't see why everyone gets mad at people charging 85k pre money. You don't have to pay that and minor runes aren't even that great. Also sparks anet intended for death leveling that is why they enabled it into pre again.
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Apr 01, 2007, 06:22 PM // 18:22
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#31
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Death to scammers..
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Apr 01, 2007, 08:56 PM // 20:56
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#32
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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It's not nonsense. The people who have the salvage kits are cheating. I have no problem paying 3-4k for a Charr bag because if I really want one and don't want to pay I can get off my butt and go out and win one. I cannot go out and earn a salvage kit. But cheaters can offer to let me use one for a nasty price. That is there is the difference. The cheaters never want everyone to have the same advantage or what would be the PROFIT in cheating. I cannot see that anyone would have a problem with this except the people who are already getting rich.
Just because we are allowed to death level. Does no mean that it isn't boring, stupid and a waste of time on the net. It would be much better to be able to actually earn a title than die thousands of times. Yes, the first people who thought of this were very creative. But the creative part is OVER. Now it's just blind lemmings following the leader. I just think it would much better to be able to work for it than jump off a wall.
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Apr 02, 2007, 01:45 AM // 01:45
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#33
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Academy Page
Join Date: Dec 2006
Profession: N/E
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Quote:
Originally Posted by Covah
I know people with over 600k in pre.
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Without storage, how is this possible? Multiple characters?
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Apr 02, 2007, 02:41 AM // 02:41
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#34
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Ascalonian Squire
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Quote:
Originally Posted by Age
I would think that pre has everything that Sing Jea and Istani Islands have and that is an rune,dye traders even armour crafters if not remove it from certain areas of those named Islands.why aren't those services offered didn't Ascalon ever get into runes and dye trader as there are places for it in Ascalon City.This is before the searing didn't they ever have runes and i would like to see a few more skills in pre like resurrect for Monks or /Mo
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You might as well ask why the Tyria born characters have to go without access to the material storage until they made their way to Lion's Arch. That's almost like having to get to HzH or Cavalon in factions before you can access it.
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Apr 02, 2007, 02:46 AM // 02:46
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#35
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Krytan Explorer
Join Date: Aug 2005
Guild: Ex Talionis [Law], Schindlers Fist [ouch]
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I have a solution.
Leave pre-searing.
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Apr 02, 2007, 05:54 AM // 05:54
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#36
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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Quote:
Originally Posted by Sparks Dawnbringer
Just because we are allowed to death level. Does no mean that it isn't boring, stupid and a waste of time on the net. It would be much better to be able to actually earn a title than die thousands of times. Yes, the first people who thought of this were very creative. But the creative part is OVER. Now it's just blind lemmings following the leader. I just think it would much better to be able to work for it than jump off a wall.
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If you think it's boring, stupid and a waste of time, then don't do it. Simple as that. Getting LDoA is unique. If they made it so you could kill things for it, what would make it any different from survivor, lightbringer, sunspear, and any of the other titles I can't think of or they may add in the future that just requires you to kill things over and over. It'd also become as common as those other titles, and that'd just ruin it. If you don't want to die, go get survivor.
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Apr 02, 2007, 06:03 AM // 06:03
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#37
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/meh
Like the other survivor title obtained easily through FFF, the title is and now is forever meaningless. If it is changed you now have 100s of death levelers from grind and a few people who would get the title through short amount of time and lots of skill to do whatever they implement.
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Apr 02, 2007, 01:22 PM // 13:22
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#38
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well... I just think that something attained due to a exploit is not really well deserved... like the farmed lightbringer points before the fix...
I still think that they could make Piken Square there, and make the creatures there spawn at your same level when you exit that outpost...
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Apr 24, 2007, 01:27 PM // 13:27
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#39
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Frost Gate Guardian
Join Date: Jun 2006
Guild: 흐 THE ELITE 흐 [E|ite]
Profession: A/
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well im on of these cheaters you so call and i never cheated i wasent here for the glitch i collected and payed for all my items i have and now have a big collection dose that make me a cheater for actually paying for all the items i have and now owning one of the biggest collections in pre.
is it wrong for me to want to make money back on all my time and money invested on these items or you all just mad and jealous that i have them and you dont really care how i got them i think thats the real point and you instantly proclaim CHEATER BOOOO BAD SCAMER are all you can say but there are a lot of ppl that have honestly collected these items but you never see it like that im prolly one of the listed ppl that where bad mouthed on this thread and you have no clue on how many of these ppl got these items true they all came from one place but how the owner has them now is what matters
i just think you all are being very childish and just crying over ppls creativity and accomplishments. See the first time i saw a post item in pre i was like omg i want this and thought if they cost this much now they will gain value you just like any collectable and now since i have a huge collection i am the bad guy go figure for dedicating my self to somthing i dont endorse cheating in any way but dont knock the ppl that colelcted these items liegt and to be hinest most of the ppl that glitched the items are gone or sold them all most of the owners now have bought them and payed for them so dont get upset over what some one has
=] PM me if you are perma pre and looking for some nice goodies
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Apr 24, 2007, 02:05 PM // 14:05
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#40
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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/NotSigned
The fact that rune-laden blues drop at all in pre-searing is accident. They're not supposed to be salvagable there and that is the end of that. Nobody NEEDS a Minor Rune of ANYTHING in Pre-Searing.
And the same for the outpost.
I have no problem whatsoever with getting someone to open the gate for me... I realise that Legendary Defender of Ascalon was put into the game BECAUSE someone managed to find a back-route to level 20 in Pre-Searing... and A-Net wanted to reward that ingenuity. To change the process by taking that important step out of it would cheapen the title and take it away from the purpose behind it in the first place.
A-Net don't want to encourage people to stay in Pre-Searing.... BUT they leave something there for those who are deciding to stay anyway.
Pre-Searing doesn't need to be changed (besides stopping the Charr Shamans from kiting completely)....
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